They can also be used with a shield to make use of the Tank class ring. Longswords have Fast attack speed and the same statistics as rapiers, except that they are slashing style weapons instead of stabbing style. They can also be used with shields to utilise the Tank class ring. Battleaxes have Average attack speed, but offer better damage than longswords.
They have the same statistics as warhammers, but are slashing style weapons instead of crushing. Being one-handed, they can be used with a shield in order to utilise the Tank class ring. Two-handed swords have Average attack speed and are as powerful as mauls, but they are slashing style weapons. Like mauls, they work well with the Berserker class ring. The main drawback to using two-handed swords is that shields cannot be used with them, preventing use of the Tank class ring.
This can also pose a problem if a dragon is encountered, as two-handed swords cannot be used with anti-dragon shields. Instead players would be forced to use prayers or potions, which only provide partial protection. Warhammers have Average attack speed, the same as battleaxes. The main difference is that warhammers are crushing style weapons. They can also be used with a shield in order to utilise the Tank class ring, or with an off-hand weapon for dual wielding capabilities.
Spears have Average attack speed, the same as the other two-handed weapons. Since they are two-handed, this prohibits the use of the Tank class ring, but allows use of the Berserker class ring. This can also pose a problem if a dragon is encountered, as they are unable to be used with anti-dragon shields , instead forcing the use of prayers or potions, which only provide partial protection.
Mauls have Average attacks speed, equally slow as two-handed swords. Like warhammers they are crushing style weapons.
Their main drawback to using them is that they are two-handed, disallowing the use of a shield, which also prevents the use of the Tank class ring. There are 11 tiers of Ranged armour that players may wear depending on their Ranged and Defence levels. Each tier set consists of a coif, chaps, vambraces, body, and boots.
They have a smaller damage bonus and are slower with the exception of the Hexhunter bow which is even faster than shortbows. They provide a large amount of armour and life point bonuses. Knives have the Fastest attack speed, making them essentially equivalent to thrown daggers. They can be dual wielded or used with a shield.
There are 11 tiers of Magic armour, each one consisting of a hood, robe top, bottom, gloves, boots and shields.
All magic weapons in Daemonheim provide an unlimited amount of all four elements simultaneously. The exception are elemental staves see Imbued Staves below. There are 10 tiers of unimbued staves. They can be fletched from wood or dropped by monsters. All unimbued staves will provide the energy to replace all four elements simultaneously.
Staves can be imbued with catalytic properties. The catalytic and empowered catalytic staves can be created from an unimbued staff of the same or higher tier at a Runecrafting altar.
The catalytic staves Catalytic staff , Empowered catalytic staff , and Celestial catalytic staff replace all elemental runes at once when casting spells. The elemental staves will replace only runes of their named element however. This makes these staves a less useful substitute for other staves and makes elemental runes nearly worthless since a magic weapon needs to be equipped to perform any spell except teleports which don't require any elemental runes.
Like staves, there are 10 tiers of unimbued wands. All unimbued wands provide the energy to replace all four elements simultaneously. Wands can be imbued with catalytic properties. The catalytic and empowered catalytic wands can be created from an unimbued wand of the same or higher tier at a Runecrafting altar. All imbued wands provide the energy to replace all four elements simultaneously. Orbs serve as the off-hand counter-part to wands. By using this site, you agree to our Guidelines and Privacy Policy.
RuneScape Questions Search In. Sign in to follow this Followers 0. Dungeoneering Setup Asked by cashmoney. Question cashmoney 0. Posted May 16, I need help choosing my weapons and armour for dungeoneering training the main problem is finding the right mix of f2p range and melee armour, not only that but a weapon too. Share this post Link to post Share on other sites. Recommended Posts. SummerSidhe 1. However for melee you can use Fractite armour.
Erebus 8. And looking at your stats I would get atk to level 40 so you can use fractite weapons. Posted May 17, Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account. Sign in Already have an account? Sign In Now. Sign In Sign Up.
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