Not for Z, since even unmicroed corruptors are so efficient vs them in a frontal fight ; and since neural parasite is the best BC harass counter in the whole game. I give you that…. Just go to an online unit tester, set all upgrades both sides, 45 corruptors vs 15 BC, and aclic your corruptors. The results will speak for themselves. The fight will start with 30 Corruptors vs 15 BC, because 15 corruptors will be erased by Yamato. Micro will not help, assuming both sides micro equally.
Because BCs and corruptors have equal range, and corruptors actually have a higher lag time before shooting not to mention higher overkill , BCs actually have higher micro potential than Corruptors do. You could not any more wrong with how hilarious the corruptor slaughter looks. Terrans overpowered General Discussion. Am i only one who have felling that terrans are overpowered atm?
The terran can simply heal it while moving his army to pick off your units as they have concaved around the Planetary.
My point here is that against a terran in an equal space their units will almost always have the advantage. If at any point you resort to unsubstantiated claims about someone's age in order to undermine their argument, you have already lost.
Gamer Tag: a random grunt. User Info: RyokoValkros. User Info: doom Terran isnt OP - too many poor players blaming their lack of skill for their loss. I am never wrong. User Info: infringement Terran isn't OP--only noobs who lose to Terran think so Nothing. User Info: funkyfritter.
I'm gone! Siege Tanks have smart targeting. Which means they will never over fire on a target, i. Marauders are wayyyy to good for a tier one unit. Happy is the most awesome person in the world!
User Info: Slayn. The thing about terran is thay they are the most versatile. The protoss cannot really go with a 1 gateway, 1 robo, 1 stargate build, that would be just plain awful.
Gameplay Play It Your Way Experience intergalactic warfare through an epic story campaign, best-in-class multiplayer competition, and collaborative co-op missions. Commanders up to Level 5 Kerrigan, Raynor, and Artanis are completely free, and all other Commanders are free up to level 5.
Ready, Commander? Play Free Now Go to Battle. Stay Connected. Contact Us. MMM is so cost effective for the damage it can do, I've had a few games where i've spent most of the match killing army's and starving out the other player just to move up to his base and still get crushed somehow by a huge force and end up going "where the hell is he getting his money from??
Mmmm, got about 6 minutes in then couldn't listen any more. Terran actually has it the worst when they lose their entire army. Their units may be very cost effective in terms of DPS, but they also have the lowest health per cost compared to the other races making it significantly harder for them in smaller numbers. They also have the strongest unit counters in the game, but that means that they suffer the most for having the wrong unit composition.
And it's true that minerals worth of Hellions can ruin your day if you're not careful, but so can 16 Zerglings if you let them into your mineral line.
And yeah drops are scary but they're also risky. Plus the way Medivacs operate is so straightforward, I don't think there's much more to be explored in terms of strategies and the metagame. On the other hand, we've barely scratched the surface of what might be possible with Warp Prism and Nydus Worm play. Now if only they could fix PvZ. Anyone who disagrees that terran is op is either an idiot, idealist or a total noob. Stop making reference to tournaments because most of them you have to combine the zerg and protoss numbers to get how many terran players there are.
WHen was the last time you saw a zvz in a major tournament finals or even semii finals? Terran units are op because in order to stop most of them its not based on you being good but on terran messing up on his micro. For instance the counter to marines is banelings, but a terran can afford stim within the first 3 min of game, and we need at least 6 to get baneling speed which doesn't even help begin help us to beat stimmed units and sure the whole ling surround trick to get them in position works on occasion, just doesn't work at higher play, as soon as they see lings skipping to surround they pretty much run so ffar that the banelings can't catch them until the marines have already pays for themselves.
Also the marines benefit wayy too much from upgrades in the end game, their damage increases by 60 per cent when they are 3 damage. And sure that number becomes 75 for ling, and maybe even 90 per cent more damage with their increased attack speed not even comparing it to stim but at end game lings are useless anyway and die right away because they are not ranged and have the lowest hp in the game. Maurauders are equally op maybe not so much vs zerg but vs protoss terran can get them so early that the protoss can't even dream of immortals and can only use zealots whom in pro games barely manage to get any htis off.
I would go so far as saying that stim either needs to stop helping movement speed to just nerfing the movement of speed upgrade.
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